If your time in Los Santos usually means shootouts and high-speed getaways, you might be missing one of the strangest side gigs in the game, and it sits quietly off the coast while you are busy causing chaos with your GTA 5 Modded Accounts. The Submarine Parts hunt looks like a simple collectible task at first, but it turns into a slow, eerie dive into Michael De Santa's past and his connection to a woman called Abigail Mathers. It is locked to Michael too, so if you try to roll up as Trevor or Franklin, nothing happens and it feels like the game is nudging you back toward the "family man" with the darkest secrets.
How The Mission Even Starts
You cannot just jump in the ocean and expect the quest to trigger. You have to push the main story far enough to finish "The Merryweather Heist", and only then does the Sonar Collections Dock up in Paleto Cove go on sale. The price tag is high at 250,000 dollars, so a lot of players skip it on a first run, but that dock is the key. Any of the three characters can buy it, but the moment that matters happens when you switch over to Michael and walk down to the pier. Abigail is there, acting a bit off in that GTA way, and she explains that her husband's sub blew up and she wants you to drag the pieces off the ocean floor.
Gearing Up And Getting Wet
Once that conversation is done, the game quietly hands you everything you need. A small Dinghy with sonar spawns at the dock, and every time Michael dives from it he auto-equips scuba gear, so you do not have to mess around with outfits or masks. You end up cruising along the coast, staring at the mini-map while the sonar pings and the Trackify app gives you a rough direction. It is not fast, and that is kind of the point. You are not racing a timer. You are just drifting over open water, waiting for the beeps to speed up and guessing how far you are from the next bit of twisted metal.
What It Feels Like Underwater
The dives themselves can be surprisingly tense, especially if you are used to GTA being loud and bright. Down there it is mostly muffled breathing, slow strokes, and a lot of greenish water where you can not see much ahead. The Submarine Parts look like chunks of hull or broken machinery, sometimes dropped right on the sand, sometimes hidden inside a wrecked plane frame or tucked behind rocks where you almost swim past them. You start doing wide circles around crash sites, poking into gaps, watching for sharks in the distance and hoping they stay there. It is one of those moments where the game suddenly feels big again, because the ocean stops being just background scenery and turns into somewhere you actually explore.
Why It Is Worth Finishing
By the time you drag up all 30 pieces, you have seen more of the seabed than most players ever will, and you get a better sense of who Michael really is as Abigail reacts to what you found and what it means. The payoff is not just cash, it is that weird GTA tone where the joke and the horror sit right next to each other, and you realise this quiet little side job says more about the characters than some loud shootouts do, which makes it a neat detour if you are starting a fresh run or using one of those boosted GTA 5 Accounts for sale.
