U4GM How to Master ARC Raiders Trials Guide

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Grab 3 stars in ARC Raiders weekly Trials with practical loadouts, quick modifier reads, tight squad roles, and clean boss phases so you clear faster, wipe less, and bank better rewards each reset.

The weekly reset in ARC Raiders always feels like a dare: new Trials, tighter timers, and that annoying little voice saying, "Come on, you can 3-star this." If you're chasing the good rewards, you don't need perfect aim so much as a clean plan, and having the right kit ready matters more than most people admit. That's why a lot of players keep a shortlist of upgrades and check ARC Raiders Items when they don't feel like burning a whole evening farming the same route.

Build your loadout around the Trial, not your habits

People love to lock in one "main" build and force it into every mission. Trials punish that. Start with what the mode is asking for: time, survival, or both. Mobility weeks? Ditch the clunky setup and take something that lets you reposition fast. Objective-heavy weeks? Bring utility that deletes downtime, not just raw damage. You'll notice your run improves the moment you stop treating gear like a personality test and start treating it like a toolbelt.

Read the modifiers like they're the real boss

Modifiers look like fine print, then they ruin your run. If ammo's limited, don't bring a weapon that drinks bullets. If heat management is the gimmick, you can't stand in the open and trade shots like it's a normal drop. Adjust early: swap to precision, plan for melee finishers, and actually pick gadgets that match the problem. A lot of squads wipe because nobody wants to be the one who says, "Hey, this week needs a different plan." Say it anyway.

In the run, save seconds by cutting chaos

The fastest clears usually look "boring." That's the point. Mark targets, keep the team moving, and don't take every fight just because it's there. If you're with randoms, pings and quick callouts still work. Pick simple roles: one person clears trash, one watches angles, one keeps the objective moving. On bosses, don't freestyle. Break shields, hit weak points, and use your gadgets on purpose instead of as a panic button.

Turn misses into a quick fix, not a long grind

If you miss 3 stars, it's rarely because you "played bad." It's usually one choke point: a detour, a messy revive, an overcommit on a side fight. Tighten that one spot and the next run feels lighter. And if your gear is what's holding you back, there's no shame in skipping the slog so you can practice the hard part; plenty of folks will just buy ARC Raiders weapons and spend their time learning routes, timings, and safer boss phases instead.

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